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MapleStory Hero skills suggestions

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Registrado: 07 Jun 2018
Mensajes: 9

MensajePublicado: Jue Jun 07, 2018 1:57 am    Título del mensaje: MapleStory Hero skills suggestions Responder citando

Obviously we can not make the peeps happy who are upset at the fact that peeps abused a glitch generally, but we can provide equal chance to every participant for these items.

Hopefully this may be looked at, and altered for the better. Thanks! The remedy to this fiasco isn't to let everybody misuse an exploit. Nexon should be discouraging that sort of activity, not advocating Maplestory Mesos .

By what will be coming in next patches, it is interessant if we dont rely fixes we will get, no matter why this change on Cry Valhalla in 2-3 weeks (if looking at KMS patch notes from orangemushroom.net from September patch to the one manufactured in november for some revamps).

Please note that we'll get a greater DPS after critical damage fix when we have a high amount of critical rate.I don't feel like we need to get a new Shout and having this extra impact if holding arrow down and using Combo Fury, the hook appearing like archer explorers. Also good to have more lines. From 8 to 10 lines on raging blowoff, including hyper skill.

My own suggestions. On conclusion game, because Panic only will 1 line and performing 1150%, seems near 4000% if I count combo attack, enrage and chance assault, I truly think buy Maplestory 2 Mesos is time to elevate cap harm on Panic, like Marksman Snipe, therefore at 400M MapleStory Mesos. Notably since Raging Blow does a lot of lines. In addition, I need add 1 more thing, I see expert Heros who will do cap damage without dealing additional damage from Chance Strike ability. It takes doing Panic to inflict Darkness effect then coping +25% overall dmg. It can lose a bit of our time cuz we do much less lines 1 hit and we lose combo count, therefore lower electricity for couple hits max. In order to keep restricted Hero doing Panic still, preceding suggestions should be applied plus adding another impact on Chance Attack, raising cap harm by 25 percent, so same % as additional dmg, if Chance Strike additional damage effect is activate.
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